![]() These won't collide with your own use (as long as you don't name them the same thing) thanks to aliasing. There's a few "defaults" in use by the template AV3 VRChat controllers that you can use if you don't want to build out your own controllers. This doesn't change how parameters behave, it just makes it easier to work with large parameter lists. For example, naming a parameter Toggles/Hat will make the menu selection show up as Toggles -> Hat when selecting parameters for things like Animator transitions and Expression Menus, while keeping the underlying parameter the same name. When naming your own parameters, using forward slashes ( /) will cause parameters to automatically organize in various selection dropdowns. You can get prefab controllers from others and create your own menu styles based on your preferences, without worrying about Expression parameter conflicts. ![]() This also means that Menu definitions and Controllers can be mixed and matched as long as they use the same names. This means can come up with your own standard naming for your parameters. Once you have created names for any Expression parameter you want to use, you can use that name directly in your Controller. You cannot (and shouldn't!) use the default ExpressionN name for the parameters. You must create names (or "aliases") for Expression parameters. This can be used to create "analog" gestures or conditionally detect various things. When you start pulling the trigger, it will climb from 0.0 towards 1.0. For example, if you make a fist but don't pull the trigger on the left hand, GestureLeft will be 1, but GestureLeftWeight will be 0.0. † GestureLeftWeight and GestureRightWeight go from 0.0 to 1.0 in various gestures depending on the trigger pull. They currently do nothing and never change values. "Supine" and "GroundProximity" are visible in the Debug display, but are not implemented yet. Returns true if the user's Earmuff feature is on, false if not ![]() Returns true if the user is in a station, false if not Returns true if the user has muted themselves, false if unmuted Returns 1 if the user is in VR, 0 if they are not Is player unavailable (HMD proximity sensor / End key) When using Jawbone/Jawflap, range is 0-100 indicating volume True if the avatar is being worn locally, false otherwise ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |